#pragma once
#include "agentstate.h"
#include "stdafx.h"

class TurnRightAndShootState :
	public AgentState
{
public:
	TurnRightAndShootState(void);
	~TurnRightAndShootState(void);

	Command GetCommand(Agent* agent);

private:
	void pickRandomLocation();

	bool hasLocation;
	Vector2 waitLoc;
};

